class DamTypeLev extends DamTypeSniperShot
	abstract;

defaultproperties
{
     WeaponClass=class'Enyara.DamTypeTelekShot'
     bDetonatesGoop=True
     bCauseConvulsions=True
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
     DamageOverlayTime=0.900000
     GibPerterbation=0.250000
     VehicleDamageScaling=0.850000
}
